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MoldHammer

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Devlog

  • Formatting
    May 20, 2020 by Rattlemayne
    MoldHammer now has little ♥ instead of ascii <3, and an alternate file with mold-green text... Continue reading
  • Update 1.6e
    May 12, 2020 by Rattlemayne
    Today, MoldHammer relaxes back into a slightly longer format. Some large and many little changes have been made to smooth hiccups discovered during play. Work on more content continues in the backgrou... Continue reading
  • Update 1.5
    February 19, 2020 by Rattlemayne
    MoldHammer is smaller than ever before. To accommodate the squeeze and boost play efficiency, many disparate concepts have been merged and reified. Perhaps less fortuitously, Thief and Wizard have bee... Continue reading
  • Update 1.4
    January 04, 2020 by Rattlemayne
    Many additional rules from my blog have been integrated with MoldHammer in the Advanced version, while Basic retains the original format, but is more streamlined... Continue reading
  • Update 1.3 & More Blog Content
    November 18, 2019 by Rattlemayne
    MoldHammer's overland travel rules have been updated to give a more authentic feel to starvation. Three new mini-modules are now available on the blog: Hazards (traps), Fleeing on Foot, and Starships... Continue reading
  • Update 1.2 + Blog Content
    November 06, 2019 by Rattlemayne
    Changes in 1.2 : Massive damage added, armor adjusted in accordance. Powerful shields made rarer. Giant Hand spell improved and slowed. "Patrol" travel action removed for some extra space, since you c... Continue reading
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